Gaussian spatial push on 2D surface in 3D geometry Answered
I'm looking for an efficient way to apply mechanical load with gaussian spatial amplitude to avoid edge artifacts for a point source push applied on a 3D anisotropic material (e.g. tendon). I've done this presently by pushing using 5 concentric point sources (cylindrical push) having 5 radii (e.g., 10micron to 50 micron with 10 micron interval). A DO loop was used to apply each push; at each execution the radius of the push cyln enlarges and the amplitude picks a gaussian amplitude reduction factor from a separate file. Since its a surface push applied through DO loop, my method is so slow so that I can't use more resolved amplitude factors to make a smooth push (e.g., by using 50 or 100 radii or circles to mimic a better gaussian scale factor). Anyone has an idea to resolve this?